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Social Capital in Education. Is there a value? #change11

So we all know about physical capital, money, equipment, and everyone can talk with ease about human capital, education, training etc.  We all recognize that one can derive value out of both physical and human capital.  What about social capital?  Social capital is the sum of your socialness, your friends, people you interact with, you ability to influence their decisions, all put together.  Very interestingly there are several initiatives bubbling up in the market that are trying to capture the essence of social capital and to make money out of that notion. Klout and similarly misspelt, Kred are new ventures into monetization of social capital.

But what of education?  Does a student’s social capital in any way enhance his learning gains? His education? The attainment of his goals?  And if a student builds social capital, will he then derive value from it?

Hua Ai and I report on some living lab studies with OpenStudy’s 80K learners in George Siemens’ Change Mooc 11.  Interestingly, the act of building social capital alone motivated some learners to persist in the learning ecosystem.  As they solved problems, helped someone, participated in discussions and other learning related activities, they leveled up, won medals, achievements, fans, and built social capital.


I am willing to put a stake in the ground and say that the pursuit of building social capital, can lead to enhanced retention and then improved learning.  Of course the environment for building this social capital has to be about learning.  Building social capital on Facebook is a very different game!  But in a learning ecosystem like OpenStudy where the rewards, activities and conversations are about learning in Math or Biology, there is an observable correlation. And that is exciting. And it brings real value to the learner.  Whether they will recognize it or not, it brings real value to education.

This social capital can and should be valuable as badges, as documentation of skills and competencies, as an e-portfolio, all existing examples, but now ready to take on a new twist.  Whether the world of higher ed is ready or not, social capital for education is arriving and will be here to stay.

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Badges for Retention: Why not?

Let’s face it.  This is the generation that grew up on world of Warcraft and Simcity.  We gave them the pokemons, the Nintendo DSs, the Halos and the laptops. So no big surprise that our digital millenials have short attention spans and hyperactive fingers.

Nowhere is the problem more acute than in online courses.  While bricks and mortar ivies can boast of near perfect 4 year retention (>90%), consider by stark contrast retention in online programs and courses.  In a recent study, it appears that retention of 30-40% across the board would be considered good(Cite).  And this is when students have paid for the courses.  It is hardly surprising that retention in free and open courseware, where learners are accessing the content, without having paid anything, with no fear of exams or grades or other pressures to keep them motivated and in the course, retention is more like 1-2%.


There are many reason we would want to increase the retention numbers for free and open courseware: it is easy to access, completely affordable, and offers a dazzling range of extremely high quality content.  Open courses can compensate for example for  weak school systems, ill trained teachers, limited course offerings, and rural schools. Can offering badges then provide a solution to the retention problem?

Kids like badges. The concept of badges is intricately woven into the philosophy of gamefication: levels, medals, achievements, finding and hoarding “stuff” as a reward when you attain a level and more.  In a learning game framework, a badge that stands for an accomplishment, one that is not easy to attain till a certain level of competency is demonstrated could be very desireable.  If the badge can be displayed on the owner’s social networking sites to their friends, it will have even greater value.

Would badges then be the key to keeping our young learners working through MIT OCW 6.00 Intro to Python programming?  After all we trained them on World of Warcraft and Pokemon, why not take the next logical step and let them collect badges in their quest for knowledge?  Want to hear more about OpenStudy’s take on badges, I’ll be talking with P2Pu and OER U on a panel moderated by Alastair Creelman(@alacre)at the EFQUEL conference tonight.  There is a webinar at an unearthly hour for me, but it promises to be very interesting. Check it out.